We clocked in for a total time of ~1:36:50, with an SDA time of ~1:37:03. These times were the tram opening and the explosion of the portal, respectively. Nevertheless, we spent a large amount of time finding revolutionary shortcuts and shaving off seconds, so it should at least be quite an undertaking to improve on this run significantly.įor this run, we began timing the moment we were able to move as per SDA rules, and stopped the moment we lost control. Sometimes we may run into a pole, walk when we could have sprinted, or miss a teleport or two. We have spent a long time trying to cut down on seconds throughout various maps, but some do have their weaknesses. In case you're wondering, yes, the above method has actually been used before the macro was voted as an option. This was done to increase focus on less tedious and more complicated tricks in the run, as well as to prevent people from doing silly things like making an in-game script with hundreds of "+jump" commands and binding jump to the mousewheel as well as 12 buttons on a joystick to stomp on. For bunnyhopping, we used a simple macro which presses the button assigned to "jump" repeatedly, for as long as it is held in. In case you think we timed our jumps too perfectly, know that this speed-run was NOT focused on timing jumps. We had a lot of fun times and painful memories making this, and we're glad we have an audience to see it. The speedrun was finished in Mawith the time of 1 hour 35 minutes and 15 seconds (22:10 improvement over Phase 1). It was no longer open and the demos had to be made in a consistent order throughout the run. Right after, the second phase kicked off.
Phase 1 was finished in Decemwith the time of 1 hour 57 minutes and 25 seconds. That was to create competition and gather as many people as possible for the project. Since this phase was open, everyone were able to submit their demos for maps. The purpose of the first phase was to find the best routes for maps.
The original goal of the project was to put together a movie made up of individual demos of each map in Half-Life 2 played as quickly and creatively as possible. The Half-Life 2 Done Quick project was founded by Tamale, MatthiasII and Mythik back in 2004. December 1st, 2014, Centaur1um went public with an accusation, supported by most of the SourceRuns community, which stated that Half-Life 2 Done Quick was to be considered a cheated speedrun, and to no longer count as a record for Half-Life 2, as most of the segments by the runner 'bandit5k' or 'kitsune' were recorded with the assistance of host_timescale, a cheat-protected console command.